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Chapter 2 is on its way! We're beginning Private Playtests ahead of the launch date so we can gauge player reactions and better prepare the game for launch in the June/July release period, and we need your help!
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Hello everyone! The game is well underway and we expect to see it ready for playtesting within the week. That means it's time for the Private Playtest, where we have a select group of people playtest the game and give us feedback before launch of the new update! We need to have some player feedback to help us in the right direction as we close this portion of development and begin to slowly phase in work on the next major update, the Post Content Release for Chapter 2. There's a huge, huge amount of content still to come, and we're very excited to share this update with you, even as we look to the future. If you'd like to help us test the game, you can apply with the Private Playtest Register. If approved, we will send you a reply at the earliest convenience. We will send an email out to all applicants with a GameJolt/Itch.io key for the Private Playtest once we have finished preparing the game for private playtest.
NOTE: This trailer only promotes the intended release date range. Version 0.6 will not be live before the stated release date.
This update focuses on the raw storyline and not polish. As such, enemies will not be in their finalized appearances. We wanted to make this a key point of the update, but we don't think there will be enough time for it. A good number of polish items, such as monster design improvements and cutscene polish will be done in a patch update in between this current update and the Post Chapter update, which will add a huge slew of bonus stories and areas to explore beyond the current Chapter 2 map. Changelog
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AoDLegacyMy name is Blake D. Price, or as I'm known by my online pen name, DracoWyrm/AoDLegacy. DracoWyrm Media news goes here. Archives
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