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A Year in Review 2018

12/24/2018

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Hey everyone, thanks for a great year. We've done so much as a team, and made so much progress toward completing our first game project. Let's reflect on what we've done so far:
  • Fixed mountains of bugs (and created many more too)
  • Completed development of Chapter 2's base story
  • Started the process of creating our very own soundtrack for the game
  • We've begun updating all monster and character models, as well as the quality of cutscene images.
  • Chapter 4 and the Finale of the game are in development
  • Made our first real trailer for the game
  • Launched the project on Itch.io
  • Got embarrassed live on a livestream when everything went wrong
  • Upgraded to a (more)powerful PC rig for game development and art design
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What Comes Next

While we've made so much progress, there's so much to be done still. Here are our goals for 2019.
  • Complete Chapter 3, 4, and the Finale of the game.
  • Update all graphics
  • Overhaul the Combat System
  • Begin Custom Battle Animations development
  • Begin Character Sprite and Tileset development
  • Begin work on Chapter 2 Post and Side Content
  • Chapter 1 Final Quality Check Pass
  • Chapter 2 + Quality Check
  • Core Mechanics Final Check (Including overhaul of UI and unique battle mechanics)
  • Quality Control and Extensive Playtesting
  • Final Teasers
  • Release Game...?
  • Project A:DH
  • Demi Dawn Project
  • Prototype SR:AC

Merry Christmas, Happy Holidays, and we look forward to sharing the New Year with you!

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