Our very first high end PC has arrived, increasing our options for game development and streaming. We'll be configuring everything today and just getting stuff set up, but on Saturday we plan on doing some stress test streams to find out what this new asset can truly handle.
We'll be starting with Cities Skylines, Subnautica, and if they perform well as streamable games, we'll look into expanding the streaming line up.
Game Dev streams won't go anywhere, but the game play aspects will be supplements to our content line up. We'll let you guys know soon how everything goes!
A update to the game is now available on Itchio and IndieDB! Here’s a list of changes:
Our game has a lot of cool bosses, but one of the hardest fights in the game is the Archmage, along with his labyrinth of puzzles, the man with a majestic beard is capable of making fools out of fighters, and befuddling the common mage. He requires skill to take down, so treat him with care!
We understand if you don't think that's cool though, so we have a whole list of boss fights from the game you might enjoy!
If what you've seen interests you, consider checking out the game on our host sites at Itchio and IndieDB!
Shattered Realms: Mortal Tale: Chapter 2 Revelation is out now! You can download it at any of the following websites:
Make sure to download the RPG Maker XP RTP here before you download the game, or it won't work properly!
Chapter 2 is on its way! We're beginning Private Playtests ahead of the launch date so we can gauge player reactions and better prepare the game for launch in the June/July release period, and we need your help!
Hello everyone! The game is well underway and we expect to see it ready for playtesting within the week. That means it's time for the Private Playtest, where we have a select group of people playtest the game and give us feedback before launch of the new update!
We need to have some player feedback to help us in the right direction as we close this portion of development and begin to slowly phase in work on the next major update, the Post Content Release for Chapter 2. There's a huge, huge amount of content still to come, and we're very excited to share this update with you, even as we look to the future.
If you'd like to help us test the game, you can apply with the Private Playtest Register. If approved, we will send you a reply at the earliest convenience.
We will send an email out to all applicants with a GameJolt/Itch.io key for the Private Playtest once we have finished preparing the game for private playtest.
NOTE: This trailer only promotes the intended release date range. Version 0.6 will not be live before the stated release date.
This update focuses on the raw storyline and not polish. As such, enemies will not be in their finalized appearances. We wanted to make this a key point of the update, but we don't think there will be enough time for it. A good number of polish items, such as monster design improvements and cutscene polish will be done in a patch update in between this current update and the Post Chapter update, which will add a huge slew of bonus stories and areas to explore beyond the current Chapter 2 map.
2017 was a year of great change, and the opening of possibilities for me and many others. From my first job, to beginning a full move toward a commercial project, to the evolution of my art style to new levels, a lot has happened.
The game underwent a great amount of progress and change throughout 2017, and it was the year it began to truly pick up steam. For a time, we worked on Doragon Konpaku and made great strides in artistic quality, only to suffer setbacks. The comic has been left behind many times in favor of the games, and it's disheartening as an artist to be unable to focus on everything you love dearly.
We went from a single developer with wishful thinking to a four man project, and the future is looking bright as the second chapter of the game continues to gather steam and make progress. We're glad to have come so far, and we are looking forward to the new horizons we will travel across in 2018. Here's our roadmap for the year:
Thanks to everyone for your support over the course of the last year! Here's to 2018!
After a long time waiting for this announcement, please welcome our official soundtrack designer for Shattered Realms: Mortal Tale, Eric Matyas.
Eric Matyas is a freelance musician who operates his website, Soundimage.org, a free library of countless upon countless songs, sound effects, and even textures. Ranging from fantasy to outright horror, he has a wide berth of styles to experiment with, and we are eager to work with him on the soundtrack. The very first song on the OST created is Ancient Hills, one of the favorites of Chapter 1, at least for me.
Please consider donating to Soundimage.org in support of his project!
My name is Blake D. Price, or as I'm known by my online pen name, DracoWyrm/AoDLegacy. DracoWyrm Media news goes here.